Gekko ( Grade 6 Tincture of Strength) > Kasha (Ikishoten) > Yukikaze > Midare Setsugekka (Hissatsu: Senei) > Kaeshi: Setsugekka (Meikyo Shisui) > Gekko (Hissatsu: Kaiten) > Higanbana > Kasha (Hissatsu: Shinten) > Ogi Namikiri (Shoha) > Kaeshi: Namikiri (Hissatsu: Shinten) > Gekko (Hissatsu: Gyoten) > Hakaze > Yukikaze (Hissatsu: Shinten) > Midare Setsugekka > Kaeshi: Setsugekkaįor more details on the Materia system in Final Fantasy 14, be sure to check out our complete breakdown and overview on it here! Additionally, if you are looking for a bit more damage, don't forget about the Grade 6 Tincture of Strength, which you can use in your opener to maximize your damage.Pre-Pull: (Meikyo Shisui) > (True North).Keep in mind that this is one of - potentially - many optimized Openers for the Samurai and can change with a new patch. You can find one example of an Opener below for a Level 90 Samurai, with the Off-GCD Actions being bolded and in parentheses, which allows us to make clear distinctions between the primary GCD Actions and the Off-GCD ones. A well-optimized opener will allow you to deal a pretty decent chunk of damage at the beginning of the battle and has the added bonus of allowing you to maximize your buffs and manage your cooldowns. Your "Opener" is essentially the most optimized sequence of Actions you will perform at the start of every boss fight or significant encounter. Mixing True North into your pre-pull allows you to temporarily ignore Positional Attack, enabling you to get the highest damage output in the first attack combo without having to worry about rotating around the target.Using Ikishoten as early as possible (typically after the second attack) will grant you a buff for the duration of the rotation and is an excellent way to increase damage output.Using Meikyo Shisui immediately after performing Kaeshi: Setsugekka will maximize damage output and potential.Keep in mind, however, that these are situational, but the general idea behind when and where to use them will remain the same for the most part. We won't be covering every Off-GCD Action here, but we will highlight the essential ones while explaining how to implement them into your Rotation properly. Having an optimized Rotation and Opener is a must for the game's later content. These traits allow you to get the most out of your Job and will help you and your team out in the long run. Move out of the frontal cone, and avoid stacking on each other.Off-GCD Actions refer to the abilities you use and weave between your primary GCD actions. Voidshaker: Large frontal cone AoE, followed by individual target markers on each player.Hush: Tank-buster, heal through and use cooldowns as necessary.These marks will explode in a large radius in the order they were created, so dodge as necessary. Beautific Scorn: Beatrice creates four marks on the ground.Get out of the circle and make sure to look away from the eye as they converge. Eye of Troia: Group-wide damage and four eye markers start converging on each other in the center.Move far away to avoid the large AoE damage, and keep DPS-ing the boss to kill it before it finishes its cast. Choose one Evil Dreamer to target and DPS it down to create a safe space.Įventually, the real Evil Dreamer will spawn and start casting Endless Nightmare, where four tiny Evil Dreamers start tethering to each other and converge on one area. As you take them down, they’ll also spawn all over the arena, creating large AoE circles covering the entire space. Whenever the Evil Dreamers spawn at the edge of the arena, they’ll eventually deal AoE damage in a straight line ahead of them, so move out of the way beforehand. The mechanics aren’t too complicated just be aware of individual target markers and spread out as necessary. The tank should grab aggro on all of them and group them up while the DPS and healer burst them down as quickly as possible. First Boss: Evil DreamerĮvil Dreamer is a pretty interesting boss, as it starts off with the part just fighting various mini-add versions of it. You can queue up for it via the Duty Finder, or enter it with Trusts. All you have to do is follow the objective markers, and eventually you’ll unlock a quest titled In Search of Azdaja.įollow the objectives, and you’ll gain access to the dungeon itself. The dungeon is unmissable as you’ll get to it as part of the MSQ. In this article, we’ll go over how to unlock The Fell Court of Troia, along with a breakdown of all the boss mechanics. The Fell Court of Troia is a brand new four-man dungeon that’s been added to Final Fantasy XIV with the release of patch 6.2.
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